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Thread Statistics | Show CCP posts - 7 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
2192
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Posted - 2016.02.11 22:07:24 -
[1] - Quote
This is too much, it makes things more even, buffs careless pilots, reduce room for piloting mistakes ... and what about neuts? You can't shut down a passive module with neuts! 
This is a huge buff to the defense side of the game without proper compensation on the offense (DPS buff).
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2192
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Posted - 2016.02.12 09:05:20 -
[2] - Quote
Lucas Kell wrote:Tipa Riot wrote:This is too much, it makes things more even, buffs careless pilots, reduce room for piloting mistakes ... and what about neuts? You can't shut down a passive module with neuts!  This is a huge buff to the defense side of the game without proper compensation on the offense (DPS buff). Both sides will actually get the defense bonus. Sure, but what I'm saying is, the game does not need more passive mechanics and passive hitpoints in general, but less. Players should be more involved, have more choices, not less (or receiving less penalties for the wrong or no choice).
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2193
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Posted - 2016.02.14 08:20:28 -
[3] - Quote
Kaarous Aldurald wrote:baltec1 wrote:Dom Arkaral wrote:this thread keeps on going in circles
MAKE PROPOSITIONS FFS
I'm out of this cancer thread I have. If CCP want to nerf the DCU then split the mod into 3. Hull, Armour and shield. Don't bother with the 33% buff to all ships, it isn't needed and causes a huge number of problems. We already have tank modules for each defensive stat. Just delete the Damage Control concept entirely, and commensurately buff any ship that could use them, nothing else. Then add a hull resist module, just for hull resists. Simple, clean, fixes the issue. I like that idea. The main flaw of the current proposal I see now is (after checking my fits), that it makes the DCU only a little less mandatory but not really because its shield and armor bonus remains the same. Hence this is a nerf to shield and armor fits (due to much less choice of affordable fittings) and a boost to hull tank only. Actually I have fits using all of the low meta modules purely for fitting reasons. This change again reduces the number of cost effective fits. 
CCP, this game needs more fitting options not less, or we end up in even more situations where only one or few fits actually work and are affordable.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2256
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Posted - 2016.03.08 21:16:46 -
[4] - Quote
baltec1 wrote:Lucas Kell wrote:Jin Kugu wrote:Maybe that's because the damage control changes are mostly a zero sum game?
The only thing that is changing significantly is ganking so we're going to discuss that. It's not though, so there's that. Its about the only thing that's changing. DCU will still be used on every ship that currently fits them with the same end result, the biggest change is to ganking simply because the freighters are getting a massive boost in EHP. Except the fitting requirements are increased significantly (including the other changes), hence a lot of fits won't work anymore ...
I'm my own NPC alt.
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